AI Insights · Timothy · January 2022
Top 5 Trivia Games Performance in Middle East Q4 2021
Discover the performance trends of the top 5 trivia games in the Middle East during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 trivia games on a unified platform in the Middle East displayed varied performance trends across weekly downloads, revenue, and active users. Below, we take a closer look at the data provided by Sensor Tower for these applications.
Elevate - Brain Training Games from Elevate, Inc. experienced fluctuations in weekly revenue, peaking at around $3.8K in late November. Weekly downloads showed a notable increase toward the end of December, reaching approximately 861, while weekly active users saw a gradual decline from 7.1K at the start of the quarter to 5.7K by the end of December.
Kahoot! Play & Create Quizzes by Kahoot ASA had a dynamic quarter with weekly revenue peaking at around $2.4K in late November. Downloads were highest in late October with nearly 19K, but they tapered off to around 11K by the end of December. Active users peaked at over 78K in late October, then gradually declined to 60K by the end of the year.
Peak - Brain Training from Synaptic Labs saw a modest peak in weekly revenue at around $811 in early November. Downloads fluctuated slightly, peaking at 232 in mid-October and ending the quarter at 146. Active users showed a declining trend, starting at 3.6K and ending at 1.3K.
Trivia Crack by Etermax had steady weekly revenue, peaking at about $725 in mid-December. Downloads increased significantly towards the end of the quarter, reaching approximately 922 in late December. Active users remained relatively stable, ranging from 2.1K to 2.3K throughout the quarter.
Millionaire Trivia: TV Game from Uken Inc. experienced a peak in weekly revenue at around $658 at the start of the quarter. Downloads reached their highest at 745 in late October, before declining slightly to 711 by the end of December. Active users showed a minor decrease from 8.8K at the beginning of the quarter to 7.7K at the end.
These insights provide a snapshot of the trivia game market in the Middle East for Q4 2021. For more detailed analytics and comprehensive data, visit Sensor Tower.